You may be forced to adopt this approach if your finding alternatives routes such as Qt5, HTML 5 or GTK+/Cario aren't giving you satisfactory results. The downside is that since you are starting from a low base (this a very low level implementation) it requires a far amount of development effort. On the positive side the code can be made to be as efficient as possible (to reduce power consumption/heat) and can be highly customised, in the above demo we control the screen from a remote PC.
Saturday, 27 September 2014
i.MX6 Efficient font rendering and smoothing scrolling
Here is a short video demonstrating efficient font rendering and smoothing scrolling using OpenGL ES.
You may be forced to adopt this approach if your finding alternatives routes such as Qt5, HTML 5 or GTK+/Cario aren't giving you satisfactory results. The downside is that since you are starting from a low base (this a very low level implementation) it requires a far amount of development effort. On the positive side the code can be made to be as efficient as possible (to reduce power consumption/heat) and can be highly customised, in the above demo we control the screen from a remote PC.
You may be forced to adopt this approach if your finding alternatives routes such as Qt5, HTML 5 or GTK+/Cario aren't giving you satisfactory results. The downside is that since you are starting from a low base (this a very low level implementation) it requires a far amount of development effort. On the positive side the code can be made to be as efficient as possible (to reduce power consumption/heat) and can be highly customised, in the above demo we control the screen from a remote PC.
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